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	<title>Geschichtliches Weesen - Benutzerbeiträge [de]</title>
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	<updated>2026-04-24T18:34:56Z</updated>
	<subtitle>Benutzerbeiträge</subtitle>
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		<id>http://weesen.info/index.php?title=10_Video_Games_With_The_Best_Hair_Customization_Ranked&amp;diff=20605</id>
		<title>10 Video Games With The Best Hair Customization Ranked</title>
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		<updated>2026-04-14T11:48:49Z</updated>

		<summary type="html">&lt;p&gt;AshliHighett70: Die Seite wurde neu angelegt: „&amp;lt;br&amp;gt;While many bugs have been squashed since that fateful launch, Cyberpunk 2077 is still rife with them. Many have been longtime staples of YouTube roast videos, such as streetlights without any poles, hilariously bad physics bugs, texture glitches, and more. It seems those most obvious ones are still being overloo&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;There has been a constant debate surrounding whether [https://Cyberpunk2077Pedia.com/ Cyberpunk 2077 Netrunner Build|https://Cybe…“&lt;/p&gt;
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&lt;div&gt;&amp;lt;br&amp;gt;While many bugs have been squashed since that fateful launch, Cyberpunk 2077 is still rife with them. Many have been longtime staples of YouTube roast videos, such as streetlights without any poles, hilariously bad physics bugs, texture glitches, and more. It seems those most obvious ones are still being overloo&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;There has been a constant debate surrounding whether [https://Cyberpunk2077Pedia.com/ Cyberpunk 2077 Netrunner Build|https://Cyberpunk2077pedia.com/] 2077 is a better game or whether it is Fallout 4 . Irrespective of which game delights the modern player, it cannot be denied that both support some brilliant mods. One such ridiculous mod, specific to Cyberpunk 2077, is I2ahman’s Netwatch Cyberware m&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Cyberpunk 2077 was, in many ways, a victim of its own incredible ambition. It was clearly designed with next-gen hardware in mind, as evidenced by the sheer scope of the game. Unfortunately, this creates a few problems for gamers playing on older hardware or the last generation of video game conso&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Since there are different ways each interrogation can play out there are also multiple endings to find. I ended up getting quite a bleak end to my story. I&#039;m definitely going to go back and try to unlock the other endings, but I wish there was an option to replay each interrogation sequence. There&#039;s no way to redo them, so if you screw up and ask a dumb question, then you get what you get. I can understand why the developer wouldn&#039;t put this option in as simply going back and replaying a section to get a better outcome does cheapen the experience. But upon beating the game, there was no choice to return to my save file. In fact, the save file was gone and all I could do was begin a new game. It doesn&#039;t take long to play through Silicon Dreams - it took me about 5 hours to get through the game - but losing all that progress and having to start all over was kind of a bum&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;After the uproar, Sony eventually removed the game from the store to avoid any more problems, but there are a select few who think it should have stayed on there. This hilarious meme, which brilliantly uses SpongBob SquarePants screenshots, points the finger at the hypocrites who demanded a refund and then got angry at Sony for removing it from the st&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;But, one Twitter user has found a fantastic and surprising parallel between the sci-fi video game and the 2000s comedy Mean Girls . In the movie, Regina George’s wardrobe malfunction looks a lot like one of the wardrobe options in the game, and the bra and tank top color combo is definitely available in Cyberpu&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;While you play as an interrogator, you&#039;re actually more of an investigator. You&#039;re given a list of questions that each have multiple choice answers that have to be filled out and sent to Kronos. To get the information you need, you ask the androids questions which might then lead to even more questions based on their answers. After you&#039;ve filled out all the questions on the list, you&#039;re given three choices based on what you&#039;ve found: release the android, send them for maintenance, or decommission them (which is the death sentence.) At the end of each interrogation, you&#039;re graded by Kronos and can get a nicer office if your superiors believe you performed your duties adequat&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Ah, artificial intelligence. There are few subjects that are as interesting to write about as the concept of giving robots the capacity to think and feel. It&#039;s a rich topic of discussion because it opens up all kinds of questions about what exactly it is to be a sentient lifeform. Do androids deserve rights? Should they be treated equally? Are we monsters for creating beings solely for the purpose of performing menial tasks for our own convenience? Silicon Dreams asks all these questions and more, which not only makes it a good piece of science fiction but also a fascinating, entertaining g&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Allowing players to teleport ahead a little distance can help them in getting unstuck and can also come in handy when wanting to infiltrate places that do not seem to have an entry in sight. It also has a neat feature of sliding the camera forward to look at what lies beyond the wall, thereby saving the player from landing himself/herself in an ambush or hurling himself/herself from the thirtieth floor of a high-rise build&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;I wished I was able to glean a bit more information from the facial expressions of the androids like you can in L.A. Noire, but Silicon Dreams&#039; visuals don&#039;t allow for that. There is a camera you can use to look at the androids, but the characters all look pretty low-poly and the textures and lighting look incredibly basic. I think a better art style would have helped make the androids easier to relate to as they just look like low-poly computer game characters. However, it doesn&#039;t hamper Silicon Dreams&#039;s gameplay, as most of it is text-based anyway, so it&#039;s easy to overlook. Plus, there is a good use of color as the world outside your office window looks vibrant and full of futuristic neon signs. Meanwhile, your workplace looks drab and monotone, further establishing that you&#039;re just a cog in the Kronos mach&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>AshliHighett70</name></author>
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	<entry>
		<id>http://weesen.info/index.php?title=Benutzer:AshliHighett70&amp;diff=20604</id>
		<title>Benutzer:AshliHighett70</title>
		<link rel="alternate" type="text/html" href="http://weesen.info/index.php?title=Benutzer:AshliHighett70&amp;diff=20604"/>
		<updated>2026-04-14T11:48:46Z</updated>

		<summary type="html">&lt;p&gt;AshliHighett70: Die Seite wurde neu angelegt: „My name is Roxanna from Stephenville studying Environmental Management. I did my schooling, secured 93% and hope to find someone with same interests in Singing.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Feel free to surf to my web blog; [https://Cyberpunk2077Pedia.com/ Cyberpunk 2077 Netrunner Build|https://Cyberpunk2077pedia.com/]“&lt;/p&gt;
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&lt;div&gt;My name is Roxanna from Stephenville studying Environmental Management. I did my schooling, secured 93% and hope to find someone with same interests in Singing.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Feel free to surf to my web blog; [https://Cyberpunk2077Pedia.com/ Cyberpunk 2077 Netrunner Build|https://Cyberpunk2077pedia.com/]&lt;/div&gt;</summary>
		<author><name>AshliHighett70</name></author>
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