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	<title>Geschichtliches Weesen - Benutzerbeiträge [de]</title>
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	<updated>2026-04-19T09:50:52Z</updated>
	<subtitle>Benutzerbeiträge</subtitle>
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	<entry>
		<id>http://weesen.info/index.php?title=I_ve_Put_1_000_Hours_Into_Overwatch_-_Here_s_What_I_Want_From_Overwatch_2&amp;diff=23511</id>
		<title>I ve Put 1 000 Hours Into Overwatch - Here s What I Want From Overwatch 2</title>
		<link rel="alternate" type="text/html" href="http://weesen.info/index.php?title=I_ve_Put_1_000_Hours_Into_Overwatch_-_Here_s_What_I_Want_From_Overwatch_2&amp;diff=23511"/>
		<updated>2026-04-18T16:03:52Z</updated>

		<summary type="html">&lt;p&gt;CharitySchroeder: &lt;/p&gt;
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&lt;div&gt;&amp;lt;br&amp;gt;Constant nerfs strike Roadhog, leaving him in a bit of a lacking state in the recent meta pecking order. While Roadhog was once the king of the tanks, he has fallen from grace thanks to his lacking Chain Hook ability and the dwindling damage for his Scrap Gun. While Roadhog may still be able to one-shot some squishy enemies depending on his proficiency, it&#039;s not often worth it due to his size which makes him a great target for building up ultimate abilit&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;So long as you can dodge and evade enemy fire and make strategic use of her recall ability, Tracer can deal consistently high DPS while enjoying the use of her quick-charging sticky bomb ultimate abil&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;I booted up [https://Overwatch2Base.com/ Overwatch 2 Patch Notes] for the first time in a few months last night and it wasn’t awful. I mean, it was frustrating, but I had at least one team who genuinely cared about the objective and we won two matches in a row. For what it’s worth, I only really play Competitive or seasonal co-op events - Quick Play and Arcade aren’t for&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;It&#039;s hard to beat Orisa, and if the enemy team has one — it may be useful to counter fire with fire. Orisa is a monstrous tank and easily holds the title for those seeking Overwatch&#039;s 2 best tanks. Her weapon, the Augmented Fusion Driver , is a heat-based weapon that can be shot near endlessly and deals incredible damage at close range. The Energy Javelin can impale enemies for great damage, and cancel them out of their abilities and ultima&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;But in PvE, Roadhog is a real contender. He can deal respectable damage with his scrap gun’s alternate fire being able to one-shot most common enemies. Even more useful is his hook, which can steal snipers from their perch - and to round off his skillset, his Whole Hog ultimate makes crowd control a breeze by pushing back advancing groups and breaking down heav&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Basically, I don’t think a fixed, single-player campaign is going to work for Overwatch 2, if that’s what Blizzard is currently planning. On the flip side, a robust hero shooter with an emphasis on cooperative play could do phenomenally well. I’m thinking of Mass Effect 3’s multiplayer, where you get to choose a type of enemy, a map, and a difficulty. After that you consciously work with your teammates to take on waves of baddies while completing a variety of objectives. It’s so simple, and yet so effective, because the moment-to-moment satisfaction is completely tied to using your abilities. I still think playing as an Asari Vanguard in Mass Effect 3 was the most fun I’ve ever had in a multiplayer game - it’s a shame BioWare isn’t bringing it back for Mass Effect: Legendary Edit&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The two things really go hand in hand, as the new game drives people over to watch the OWL, while the OWL playing the new game can convince people to buy it. Overwatch 2 will probably bump up the amount of promotions for the OWL, giving out in-game currency, skins, or other prizes for watching. With a new game out, more money than ever will be pumped into new tournaments. You should expect to see a whole lot more eSports integrat&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;If players want to be an utter nuisance to the enemy team, look to Wrecking Ball, a cheeky hamster in a mechanical ball that can roll around the battlefield, distracting enemies, and harboring a large pool of health and shield thanks to the Adaptive Shield ability, which grows his health pool depending on the threat of enemies that are around him. Wrecking Ball is a great choice, and easily distracts foes, but he is going to require practice and a skilled hand, as players can easily leave their team without a tank due to one unfortunate mist&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Put it this way: I’m a Reinhardt main. I want to use my shield to close distances and control engagements. When I spot an opening, my job as main tank is to communicate that to the rest of the team so we can push forward as a unit. Ideally, the engagement process will go smoothly and I’ll have a support player keeping me healthy while I swing my Rocket Hammer as if I’m a massive, precision-engineered beyblade. I’ll synchronize my Earthshatter with a DPS ult so we can team kill and lock down the po&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Borderlands allows players to control one of many playable characters in the world , with Lilith being one of the series&#039; most iconic characters who has remained a staple of the games since the very first entry. She takes on the role of the Siren in the first game and plays a pivotal role in the story for the sequels, with her character being a highlight of each game in the ser&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Joanna Dark is a classic spy action hero who is fitted with all the necessary skills, determination, and equipment to save the world over and over again. Along with the black and blue suit, Dark rocks short but flaming red hair and a pair of pistols strapped to her &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Something reminiscent of the 3v3 elimination mode in Arcade, or a game similar to solo deathmatch, which limits players to a DPS hero to keep things relatively even, should make for a thrilling face-off. It could take place in a vast arena, which could shrink over time, and upgrades could even be implemented to reward better play in-game. The possibilities with this are endl&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>CharitySchroeder</name></author>
	</entry>
	<entry>
		<id>http://weesen.info/index.php?title=Overwatch_2:_5_Stages_We_d_Like_To_See_Brought_Back_And_5_That_Could_Probably_Be_Dropped&amp;diff=22776</id>
		<title>Overwatch 2: 5 Stages We d Like To See Brought Back And 5 That Could Probably Be Dropped</title>
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		<updated>2026-04-17T17:28:08Z</updated>

		<summary type="html">&lt;p&gt;CharitySchroeder: &lt;/p&gt;
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&lt;div&gt;&amp;lt;br&amp;gt;And that brings us back to the question of __ whether Overwatch 2 needs to exist, or if it&#039;s just one giant Activision-endorsed cash grab. While the story mode is enticing, these missions could have easily been added into the base game as DLC. Many players would have gladly paid $20 or $30 to play through a cinematic adventure with Tracer and company, but instead, we&#039;re getting a new game that will likely be priced at the same level as other triple-A releases. This means if you want to see the journey of Overwatch&#039;s revival you&#039;re going to have to pony up $60, and that doesn&#039;t feel justifia&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;At this year&#039;s BlizzCon event — entitled BlizzConline for its all-digital format — Blizzard released a forty-minute video dedicated to Overwatch 2 . It showcased the new Talents system, two new maps, and a few things that might get overlooked on one viewing. There was no release date announced, but there&#039;s enough for Overwatch fans to chew on until Blizzard nails down an official launch d&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Which begs the question, if everything is going to be added into the first game, why do we even need a sequel? From the sound of things, it seems like Overwatch 2 should have been DLC instead of a separate full-price rele&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Another unannounced unit shown off in concept art-form appears to be another flying drone-like unit. This oblique, tripodal Omnic made zero appearances besides one concept art image, but it looks similar to a Detona&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;In the video, Blizzard offers many details for the Breacher, a new Null Sector enemy that lumbers towards an objective point and, if allowed to reach its destination, explodes. Blizzard refers to this Omnic as an &amp;quot;objective un&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;COD is one of the few game series left that get away with an annual release schedule. Every fall like clockwork a new COD comes out and sells like hotcakes. Activision likely loves the profits it makes from this FPS franchise, and it wouldn&#039;t be shocking if it thinks they can do the same thing with Overwat&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;As you can see, the only thing that won&#039;t be patched into the first Overwatch is the story missions. Every multiplayer aspect of [https://overwatch2base.com/ Overwatch 2 DPS Guide] 2 will be in vanilla Overwatch. For most players the online component is the only reason they play the game, so if everything is coming to the title they already own, then what value does the sequel have? If anything, Overwatch 2 sounds less like a fully-realized follow-up, and more like an iterative release in the ser&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;This is what Overwatch 2 sounds like, a slight iteration that adds improvements and features while not altering the core gameplay. Releasing a sequel that&#039;s mostly the same game but with a new coat of paint is frowned upon by most gamers who aren&#039;t into sports. This kind of behavior from Blizzard would be surprising except for one thing: they&#039;re owned by Activision, the publishers of the Call Of Duty franch&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Losing a tank opened the door for major, much needed reworks to a lot of heroes. Tanks like Reinhardt and Orisa now have more utility and survivability since they have to tank for the entire team, while shield breakers like Bastion get to take a step back and fill a different role. I’m not suggesting that every character is perfectly balanced now, but I see so many improvements already. It’s hard not to be excited about the new Overwatch meta. A shakeup like this was never going to happen without a title cha&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;A brand new 4K trailer for Mass Effect: Legendary Edition premiered this week. The remake/remaster of the original Mass Effect trilogy launches May 14, 2021 on PS4, Xbox One, and PC. The trailer shows off some of the major enhancements coming to the trilogy, including big changes to Eden Prime , upgrades to FemShep , and updates to... certain camera angl&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Fans who favor snipe-happy heroes such as Widowmaker might cry foul here. Yet, the more grounded, less mobile majority that includes Moira, Reinhardt, and Zenyatta (to name a few) tend to have a rough time with this expansive, open-ended map. The towering high ledges and open areas make it tough to mount successful defensives—or to navigate with much efficiency at a&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The grim reality is that the entire reason Overwatch 2 exists is to change the way Blizzard makes money. All of the meta changes, like the battle pass, Coin system, and locking new players out of content until they grind enough, are designed to increase revenue and engagement metrics. I don’t think we should ignore that or give Blizzard a pass, and if that’s enough to get you to give up on Overwatch 2 I don’t blame you. As someone who still loves the game, I’m willing to accept fewer free rewards if it means more frequent updates and better events. It’s simply too soon to write it off for me. I need to see how the devs respond to feedback and how much the game changes over the next year. None of this is ideal, but in the long run, it could end up being exactly what Overwatch nee&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The first week of February brought tons of news for some of the biggest franchises, including Mass Effect, Final Fantasy 14, and Sonic. While BlizzConline is still two weeks away, we got some unfortunate news about Overwatch 2 and Diablo 4. A lost remaster of GoldenEye was discovered by a very patient fan, and Warner Brothers finally secured a patent for the Nemesis sys&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>CharitySchroeder</name></author>
	</entry>
	<entry>
		<id>http://weesen.info/index.php?title=Overwatch_2_And_Stadia_Are_What_Happen_When_Game_Companies_Don_t_Care_About_You&amp;diff=20307</id>
		<title>Overwatch 2 And Stadia Are What Happen When Game Companies Don t Care About You</title>
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		<updated>2026-04-14T07:00:43Z</updated>

		<summary type="html">&lt;p&gt;CharitySchroeder: &lt;/p&gt;
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&lt;div&gt;&amp;lt;br&amp;gt;After five years of trying, Warner Brothers Interactive Entertainment has finally secured a patent for the Nemesis System . Created for Middle-Earth: Shadow of Mordor, the Nemesis System has been hailed as one of the greatest innovations in gaming over the last decade. Unfortunately, WB&#039;s patent means the chances we&#039;ll get to see the system grow and flourish are relatively s&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Both Diablo 4 and Overwatch 2 were announced at BlizzCon 2019. While it was clear that Diablo 4 was early in development, many were hoping that Overwatch 2 would be ready in 2021. That doesn&#039;t seem to be the case, however, according to executives on the earnings call. At this point, the only game we can assume will release this year is the mobile title, Diablo Immor&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;A shot of Reinhardt’s Talent Trees offers a lot of information. In the BlizzConline video, the player browses the Tank Hero’s available upgrades, including some wild abilities like Baldrich’s Stand, Shield Bash, and Overhead Smash. Baldrich’s Stand grants Reinhardt large armor and damage buffs when his shield breaks. Shield Bash stuns enemies with a forward bash of the shield — much like Brigitte’s ability. Overhead Smash grants a damage buff and Stun abilities after two consecutive hits with the Rocket Ham&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;I am not thrilled about the new monetization, and I think at the very least there needs to be more ways to earn Overwatch Coins. That being said, we all know how free-to-play games work. If Blizzard makes a bunch of $20 skins,  [https://overwatch2Base.com/ Overwatch2Base.com] people will buy them. The hope is that Blizzard will reinvest that revenue back into the game so that we don’t have to replay Lucioball or Mei’s Snowball Offensive for the umpteenth time. We’re going to get five or six heroes a year instead of two or three. We’re going to get new maps, new game modes, and a whole new PvE story experience. Overwatch needs to change and grow all the time to keep people playing. The original wasn’t built to be that game, but hopefully Overwatch 2&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Losing a tank opened the door for major, much needed reworks to a lot of heroes. Tanks like Reinhardt and Orisa now have more utility and survivability since they have to tank for the entire team, while shield breakers like Bastion get to take a step back and fill a different role. I’m not suggesting that every character is perfectly balanced now, but I see so many improvements already. It’s hard not to be excited about the new Overwatch meta. A shakeup like this was never going to happen without a title cha&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;For the first couple of years, Overwatch was unstoppable. Each new hero was a major event, hyped up with months of speculation as players tried to guess who was coming our way next by digging into the game’s files or drawing from small clues left behind by Jeff Kaplan and friends. Sombra, Doomfist, Orisa, Ashe, Ana, Moira, and Brigitte were all big deals, igniting imagination across the fandom with how their relationships intertwined with the existing roster and how their position in the narrative would come to play an important role.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The most apparent is the team size reduction. Overwatch 2 features 5v5 battles instead of 6v6, meaning both teams have one less tank in the fight. Opinions will vary, but I think it’s obvious that this is a huge improvement. Half the number of tanks means half the number of shields, which means fights are more active and exciting. Instead of both teams poking at each other from behind cover until everyone fires off their ults, every match is a constant back and forth. Getting picks has a much greater impact, so it’s easier to coordinate pushes with your team, even if you’re only communicating non-verbally. It’s a simpler, easier to follow spectator experience, which will help the Overwatch League reach a wider audience. Resizing the teams has an effect on every aspect of the game, and it’s been overwhelmingly posit&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;And yet, I remain hopeful. I’ve never been accused of being an optimist, but I think Overwatch 2 has a potential that the original was never going to realize. There’s plenty to criticize about Overwatch 2, but there’s also some things we can appreciate. Four or five years down the road, we may just find Overwatch 2 in a better position than Overwatch was ever going to be in. Blizzard has done a horrendous job marketing and championing this game, but allow me to take a stab at it: I think Overwatch 2 is a better game, and the things we hate are going to end up being necessary evils that ensure it stays alive and healthy for many years to c&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;One of the most significant additions coming with Overwatch 2 is its new PvE game type, Hero Missions. And while Blizzard spoke a lot about this new element, there were a few details in the video left on the table — specifically regarding Hero abilities and upgra&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Blizzard briefly discussed Sojourn’s main weapon during the video, describing it as a rail gun. There’s also plenty of footage of Sojourn shooting with her primary fire, which looks to behave like an assault rifle. But one clip of Sojourn, playing on King’s Row, shows the upcoming Hero shooting her rail gun several times in quick succession. An indicator under the reticle shows what looks like a charge ti&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>CharitySchroeder</name></author>
	</entry>
	<entry>
		<id>http://weesen.info/index.php?title=Benutzer:CharitySchroeder&amp;diff=20304</id>
		<title>Benutzer:CharitySchroeder</title>
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		<updated>2026-04-14T07:00:38Z</updated>

		<summary type="html">&lt;p&gt;CharitySchroeder: Die Seite wurde neu angelegt: „Hello from Italy. I&amp;#039;m glad to came across you. My first name is Jann. &amp;lt;br&amp;gt;I live in a small town called Belmonte Calabro in east Italy.&amp;lt;br&amp;gt;I was also born in Belmonte Calabro 27 years ago. Married in June year 2007. I&amp;#039;m working at the university.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Feel free to surf to my page ... [https://overwatch2Base.com/ Overwatch2Base.com]“&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello from Italy. I&#039;m glad to came across you. My first name is Jann. &amp;lt;br&amp;gt;I live in a small town called Belmonte Calabro in east Italy.&amp;lt;br&amp;gt;I was also born in Belmonte Calabro 27 years ago. Married in June year 2007. I&#039;m working at the university.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Feel free to surf to my page ... [https://overwatch2Base.com/ Overwatch2Base.com]&lt;/div&gt;</summary>
		<author><name>CharitySchroeder</name></author>
	</entry>
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