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	<title>Geschichtliches Weesen - Benutzerbeiträge [de]</title>
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	<updated>2026-04-21T23:40:28Z</updated>
	<subtitle>Benutzerbeiträge</subtitle>
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	<entry>
		<id>http://weesen.info/index.php?title=Cyberpunkdreams_Review&amp;diff=26035</id>
		<title>Cyberpunkdreams Review</title>
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		<updated>2026-04-21T06:59:30Z</updated>

		<summary type="html">&lt;p&gt;NVINorma26339328: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;While you play as an interrogator, you&#039;re actually more of an investigator. You&#039;re given a list of questions that each have multiple choice answers that have to be filled out and sent to Kronos. To get the information you need, you ask the androids questions which might then lead to even more questions based on their answers. After you&#039;ve filled out all the questions on the list, you&#039;re given three choices based on what you&#039;ve found: release the android, send them for maintenance, or decommission them (which is the death sentence.) At the end of each interrogation, you&#039;re graded by Kronos and can get a nicer office if your superiors believe you performed your duties adequat&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;So, the question is whether Cyberpunk 2077 has changed in some significant manner since the controversially disastrous launch a few months back. The answer is yes, for good reasons as well as bad ones. The developer has made progress, but the future longevity of the game is in serious doubt at this po&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The initial development roadmap for updates, bug fixes, and stability enhancements left a lot to be desired. It was essentially a simple graphic that was big on style and very light on substance. Following the 1.23 update, things haven&#039;t gotten any better, with the new development roadmap leaving many Cyberpunk players scratching their heads in confus&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Hideo Kojima makes perhaps his strangest appearance in his most recent work, Death Stranding . The entire game revels in its own weirdness, but a nightmarish sequence has a Kojima-shaped BT coming out of the floor to grab protagonist Sam Bridges&#039; ankles. The sequence doesn&#039;t always trigger, but if players have Bridges sit in a private room for long enough, a pool of tar might appear around his bare feet. Similar to how Death Stranding &#039;s BTs attack the player when traveling through their territory, the tar morphs itself into the likeness of Kojima before Bridges jolts awake out of the nightm&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Found on Grayson’s body during Chippin’ In &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Johnny Silverhand has a keen eye for iconic and retro cars. By the time of 2077, this vehicle from Porsche is a one of a kind, and a true relic to Night City that can now belong to V, but only if they follow through with Johnny Silverhand’s questline that involves the Chippin’ In quest with Rouge. Players will need to fight Jeremiah Grayson, to which he will try and bargain with his life with a set of car keys and the location of a shipping container housing Johnny Silverhand’s &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Cyberpunk 2077 holds many secrets, and some are still being discovered to this day. As players journey through [https://Earnshortener.com/ Cyberpunk 2077 strategy] 2077 , they may realize that they have missed a collectible or two, or that certain dialogue choices or actions have locked them out of obtaining unique rewards. This makes each playthrough unique, and for players to note their mistakes going forward as they realize that they might have squandered the chance to get some of the rarest items in Cyberpunk 20&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Alt is one of the most unique characters in Cyberpunk 2077. She&#039;s a friend of Johnny who was also a talented netrunner before being abducted by Arasaka to develop Soulkiller. She became the first victim of this program. Her consciousness exists as a digital ghost on the &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Kojima seems to have a prolific career as an intel operative, because he makes a third appearance in the final Metal Gear Solid , The Phantom Pain . If he was saved in the prologue/demo, Ground Zeroes , he will automatically be recruited to the Diamond Dogs when the capability becomes available. If not, Kojima must be rescued from the field, where the cutscene plays out in much the same &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Cameos in film are not uncommon. Alfred Hitchcock had a reputation for putting himself in the background of most of his movies, and Kojima himself has a cameo in Too Old To Die Young , a series directed by friend and colleague Nicholas Winding Refn, who in turn modeled for the role of Heartman in Death Stranding . Kojima&#039;s appearances in his own video games, however, tend to be less sub&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Since there are different ways each interrogation can play out there are also multiple endings to find. I ended up getting quite a bleak end to my story. I&#039;m definitely going to go back and try to unlock the other endings, but I wish there was an option to replay each interrogation sequence. There&#039;s no way to redo them, so if you screw up and ask a dumb question, then you get what you get. I can understand why the developer wouldn&#039;t put this option in as simply going back and replaying a section to get a better outcome does cheapen the experience. But upon beating the game, there was no choice to return to my save file. In fact, the save file was gone and all I could do was begin a new game. It doesn&#039;t take long to play through Silicon Dreams - it took me about 5 hours to get through the game - but losing all that progress and having to start all over was kind of a bum&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The remake of the first MGS for the GameCube, Metal Gear Solid: The Twin Snakes , has an additional Kojima cameo during the Psycho Mantis fight. A portrait of Kojima is hanging on a wall in the room where the boss fight occurs, along with two other portraits of developers who worked on the game - Ryuhei Kitamura and Denis Dyack, according to VGFac&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>NVINorma26339328</name></author>
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	<entry>
		<id>http://weesen.info/index.php?title=Benutzer:NVINorma26339328&amp;diff=26034</id>
		<title>Benutzer:NVINorma26339328</title>
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		<updated>2026-04-21T06:59:25Z</updated>

		<summary type="html">&lt;p&gt;NVINorma26339328: Die Seite wurde neu angelegt: „Hello from Poland. I&amp;#039;m glad to be here. My first name is Garfield. &amp;lt;br&amp;gt;I live in a town called Wroclaw in western Poland.&amp;lt;br&amp;gt;I was also born in Wroclaw 22 years ago. Married in February 2000. I&amp;#039;m working at the the office.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Also visit my site [https://Earnshortener.com/ Cyberpunk 2077 strategy]“&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello from Poland. I&#039;m glad to be here. My first name is Garfield. &amp;lt;br&amp;gt;I live in a town called Wroclaw in western Poland.&amp;lt;br&amp;gt;I was also born in Wroclaw 22 years ago. Married in February 2000. I&#039;m working at the the office.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Also visit my site [https://Earnshortener.com/ Cyberpunk 2077 strategy]&lt;/div&gt;</summary>
		<author><name>NVINorma26339328</name></author>
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