<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="de">
	<id>http://weesen.info/index.php?action=history&amp;feed=atom&amp;title=Video_Game_Microtransactions_In_2018</id>
	<title>Video Game Microtransactions In 2018 - Versionsgeschichte</title>
	<link rel="self" type="application/atom+xml" href="http://weesen.info/index.php?action=history&amp;feed=atom&amp;title=Video_Game_Microtransactions_In_2018"/>
	<link rel="alternate" type="text/html" href="http://weesen.info/index.php?title=Video_Game_Microtransactions_In_2018&amp;action=history"/>
	<updated>2026-04-27T00:41:36Z</updated>
	<subtitle>Versionsgeschichte dieser Seite in Geschichtliches Weesen</subtitle>
	<generator>MediaWiki 1.42.3</generator>
	<entry>
		<id>http://weesen.info/index.php?title=Video_Game_Microtransactions_In_2018&amp;diff=24063&amp;oldid=prev</id>
		<title>MarcellaNabors9 am 19. April 2026 um 08:33 Uhr</title>
		<link rel="alternate" type="text/html" href="http://weesen.info/index.php?title=Video_Game_Microtransactions_In_2018&amp;diff=24063&amp;oldid=prev"/>
		<updated>2026-04-19T08:33:45Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;de&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Nächstältere Version&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Version vom 19. April 2026, 09:33 Uhr&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Zeile 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Zeile 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The Prestige Levithan Raid is being brought back down &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Power Level 300 which will lower the rewards but allow everyone access &lt;/del&gt;. The &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Trails of &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Nine will only require Curse &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Osiris &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;when it&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;played on the map specific &lt;/del&gt;to the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;DLC&lt;/del&gt;. The &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;same &lt;/del&gt;will &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hold true &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Normal Nightfall. However&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Prestige Nightfall will remain at the new 330 Level Cap &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;only players who have purchased Curse of Osiris will be able &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;access&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;According &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Bungie&#039;s extensive Destiny lore &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Osiris was a human Warlock &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;one&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;time apprentice to &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Speaker&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;His heroism in &lt;/del&gt;one of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;earliest battles fought after the construction of the City allowed him to rise to the position of Vanguard Commander — the same office now held by Zavala. Highly respected &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fiercely skilled, he &lt;/del&gt;was &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;also &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mentor &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ikora Rey&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;current representative of the Warlock class among the Vanguard leaders&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The element &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;chance inherent in these systems led gamers to question their nature as a form of gambling. The ESRB has since weighed in &lt;/del&gt;on the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;debate and decided that this is not the case. While their legality has apparently been clarified, the morality &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;targeted microtransactions remains up &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;debate. Now&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Activision is looking &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;take &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;next big step of &lt;/del&gt;in-game &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;marketing&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;via a system that can deliberately enhance or reduce your gameplay experience &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;encourage purchases of in&lt;/del&gt;-game &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;cont&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Call of Duty &lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;billion&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dollar sales figures come as little surprise. The series reliably performs remarkably well. [https://destiny2mix.com/ Destiny 2 updates|https://destiny2mix&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;com/] 2 was a slightly riskier project — a follow-up to a new, expensive, and divisive intellectual property — and Activision has reason to be happy &lt;/del&gt;with &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;its results thus far. The game&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;however, has experienced a fair share of controversy — Bungie&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;handling of in-game progression and downloadable content has left many Destiny 2 players upset (and the developer apologizing). Activision has similarly come under scrutiny for &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;loot box mechanics of Overwatch &lt;/del&gt;, a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game developed by Blizzard, one of its subsidiaries&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;But luckily for Activision&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the brunt of player backlash has been directed toward EA, its primary publishing rival, due to Star Wars Battlefront 2 &lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;loot boxes . And so, with a strong year soon &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be behind &lt;/del&gt;it&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, Activision has plenty of momentum heading into 2&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Rolling Stone first reported the story about Activision&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;new patent, which &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;described as &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot; computer-implemented method of driving microtransactions &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a multi-player &lt;/del&gt;game &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot;. The story has since been picked up by news outlets &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;YouTubers like Downward Thrust &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;who broke down &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;patent and what it could mean &lt;/del&gt;for the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;future &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gaming. Take a look at &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;video be&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Game Informer first reported on Creutz&#039;s findings, which &lt;/del&gt;are &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;based on an analysis &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gaming company stock prices in the wake of various key releases&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Creutz specifically cited drops in the value of Electronic Arts stock following the release of Star Wars: Battlefront II &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Activision stock prices dropping after &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;release of Destiny 2 &lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;While Creutz acknowledged that Destiny 2 had other reasons for attracting &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ire of gamers (i.e. a buggy product &lt;/del&gt;on &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;release day ), he still pointed to consumer backlash against microtransactions as &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;key factor in player dissatisfaction. Creutz s&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In Destiny 2 , players learned that Mercury was being mined &lt;/del&gt;to the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;point &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;breaking apart by &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Cabal, &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fuel Ghaul&#039;s sun-killer weapon&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the Almighty&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;unknown how much of it &lt;/del&gt;was &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;broken off from &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;planet proper&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but the Curse of Osiris trailer suggests that it&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;still at least partially int&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;While Creutz&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;analysis offers a financial perspective on the matter&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;no surprise to anyone involved &lt;/del&gt;in the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gaming industry &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;microtransactions are unpopular&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Recent releases such as &lt;/del&gt;UFC 3 , &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;FIFA Ultimate Team &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Middle Earth: Shadow of War all drew fire from fans and game critics alike for introducing microtransaction-based mechanics. Most gamers are not pleased at the idea of paying full-market-value for a video game but being denied access to content that is only accessible to those with more mo&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The Destiny endgame features &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;variety &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;activities and playlists that we want to remain relevant to players as they grow more powerful&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In Destiny 1 &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as your character grew more powerful throughout each expansion, some &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;our &lt;/del&gt;best &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;content&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;like Vault of Glass &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;was left behind and lost its relevance for players. We wanted a better solution for Destiny 2 &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;where all of our Endgame activities could stay relevant as each Expansion causes your Guardian to grow more and more power&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&quot;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[ &lt;/del&gt;Star Wars Battlefront II &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;] has pretty clearly significantly underperformed expectations and remains without &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;live services revenue stream, while Destiny 2 has &lt;/del&gt;at &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the least suffered some unwanted engagement attrition&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;We suspect that 2018 will see &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;pullback on industry attempts to aggressively drive [microtransaction] growth as a resu&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Officially, the Vanguard has no idea what happened to him after &lt;/del&gt;that&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, beyond a vague report that he went &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Mercury&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;But based on the just-released trailer for Curse of Osiris &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it seems that at least one Guardian has secretly been keeping tabs on him: his protégé&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ikora Rey. Given his interest in &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Vex, it shouldn&lt;/del&gt;&#039;t &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be surprising that Osiris turned up &lt;/del&gt;on the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;closest planet &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;our sun — &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;planet now used &lt;/del&gt;by the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Vex &lt;/del&gt;as &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;part of its universal hive mind netw&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In the interview, conducted by Eurogamer , Barrett and Taylor were asked about the decision leading up &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Cayde-6&#039;s death &lt;/ins&gt;. The &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;duo explained that the character is known for his witty one-liners and campy behavior even in &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;face &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;death&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and that [https://destiny2mix.com/ Destiny 2 DLC|Https://Destiny2Mix.Com/] 2 : Forsaken is Bungie&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;earnest attempt &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;steer &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;series away from that action-hero trope&lt;/ins&gt;. The &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;studio is hoping the expansion &lt;/ins&gt;will &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;set a darker tone for a series that grapples with a lot &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;big, brooding questions&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it appears Cayde-6 was a necessary fatality &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ensure that the Guardians&#039; nadir was successfully reached. When asked if Cayde-6 was really dead or dead &quot;like in a superhero movie,&quot; Taylor said, &quot;No, he&#039;s definitely de&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Since this aspect of the game is how Bungie and publisher Activision are milking extra cash from players they have likely designed the game to encourage players &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;pay more&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;they did this by slowing down XP earning rates behind&lt;/ins&gt;-the&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-scenes&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;That was an intentional design choice and arguably a misleading &lt;/ins&gt;one&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Instead &lt;/ins&gt;of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;levelling progress bar filling out at a normal rate, players rigorously tested &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;discovered that Destiny 2 &lt;/ins&gt;was &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;cutting &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;amount &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;XP earned for activities completed closer together substantially&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;even up to 95% in one insta&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Curse &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Osiris comes &lt;/ins&gt;on the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;heels &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Bungie suffering overwhelming backlash &lt;/ins&gt;for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rigging Destiny 2 &#039;s XP system , with regard to players earning Bright Engrams post-Level 20&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;thus forcing them &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot; fix &quot; &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;system. But they failed to mention if they would make it up their mistake to players by compensating them with &lt;/ins&gt;in-game &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rewards that they lost out on. Unfortunately&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Bungie seems &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be doing the exact opposite, as they&#039;re now blocking previously available end&lt;/ins&gt;-game &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;content behind &lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Nezarec&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sin (costs 23 Legendary Shards) is an exotic Warlock class helmet that has Abyssal Extractors, which enable users who get Void&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;damage kills to increase their ability energy recharge rate&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;As &lt;/ins&gt;with &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;most other Warlock gear&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Nezarec&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sin is balanced across &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;board&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;legendary mod that improves weapon handling for energy weapons&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Unless players want to upgrade their helmet&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;most Warlock users may already have Nezarec&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sin and would want &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;skip &lt;/ins&gt;it &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;this w&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Bungie&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;reputation with gamers &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hanging by &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;thread judging by how they&#039;ve been treating their consumer base lately. And the problem is that this isn&#039;t anything new for them... or for Activision. The developer employed the same shady tactics &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the first Destiny &lt;/ins&gt;game&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;they got away with it, for the most part&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which is why they&#039;ve brought the same mechanic back for the sequel. But now that &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gaming industry is under fire &lt;/ins&gt;for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;its predatory tactics, with EA bearing &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;brunt &lt;/ins&gt;of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;industry&#039;s consumer backlash , Bungie deciding to use the same mechanics for Destiny 2 may just tip their fan base against t&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The weekly Xbox **** deals &lt;/ins&gt;are &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;now live and they include dozens &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;different Xbox One title at a discount price&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;There are even some Xbox 360 games that are incredibly cheap &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;serve to highlight &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;system&#039;s unique backwards compatibility&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Similarly to the PlayStation Store sales this week, Ubisoft steals &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;show by offering many Assassin&#039;s Creed titles &lt;/ins&gt;on &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sale at &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hefty reduct&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;They&#039;re certainly not beating around the bush when it comes &lt;/ins&gt;to the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;death &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a fan-favorite. According to Taylor, &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;team always knew it was going &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be Cayde&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and that his death had been planned for a long while&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Fans had previously datamined information regarding Cayde&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;death, but Barrett and Taylor said that info &lt;/ins&gt;was &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;actually unrelated to &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Forsaken expansion. Clearly&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Cayde&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;death wasn&#039;t just a Forsaken -only event - Bungie had been tossing the idea around for much lon&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The latest game in Ubisoft&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;signature series, Assassin’s Creed Origins &lt;/ins&gt;, is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;included at 40% off regular price. Set &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Egypt, the 2017 game of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;year contending stealth title offered up a new combat system and role-playing game elements &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;helped freshen up the long-running series&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Other major games seeing notable discounts include Destiny 2 , Divinity , EA Sports &lt;/ins&gt;UFC 3 , and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;many m&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This is &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;great time to stock up on any Assassin&#039;s Creed games, but there&#039;s plenty &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;other great titles on sale this week&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;For example&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Thumper is one &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the &lt;/ins&gt;best &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rhythm games released this generation and is 60% off. Additionally&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the recently released Burnout Paradise Remastered &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;an undeniable classic&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is 30% &lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Beyond encouraging a &quot;pay-to-win&lt;/ins&gt;&quot; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mentality, the legality of microtransactions has been called into question. The State of Hawaii launched an investigation into Electronic Arts following the release of &lt;/ins&gt;Star Wars&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;: &lt;/ins&gt;Battlefront II &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, fearing that the game&#039;s loot-crate mechanic - in which the players get random items from purchasable crates - might be seen as &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;form of gambling aimed &lt;/ins&gt;at &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;children&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Similar concerns have been raised by &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lawmaker in the United Kingdom , who launched his own investigat&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Prometheus Lens (costs 29 Legendary Shards) is an exotic Trace Rifle &lt;/ins&gt;that&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;s considered &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be the strongest weapon in the game right now&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It&#039;s overpowered&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;especially in PvP&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;thus giving players who wield &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;exotic weapon an edge over those who don&lt;/ins&gt;&#039;t&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. While Bungie plans &lt;/ins&gt;on &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;nerfing &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;weapon on December 12, they decided &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;temporarily give everyone &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fighting chance (and wreak some havoc at the same time) &lt;/ins&gt;by &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;making &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Trace Rifle available for everyone to purchase &lt;/ins&gt;as &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Xur. The funny thing is, Prometheus Lens&#039; inclusion may have been brought about by a Redditor vowing to shave his head if Xur sold the wea&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>MarcellaNabors9</name></author>
	</entry>
	<entry>
		<id>http://weesen.info/index.php?title=Video_Game_Microtransactions_In_2018&amp;diff=23335&amp;oldid=prev</id>
		<title>JacquesRapke2 am 18. April 2026 um 10:03 Uhr</title>
		<link rel="alternate" type="text/html" href="http://weesen.info/index.php?title=Video_Game_Microtransactions_In_2018&amp;diff=23335&amp;oldid=prev"/>
		<updated>2026-04-18T10:03:12Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;de&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Nächstältere Version&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Version vom 18. April 2026, 11:03 Uhr&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Zeile 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Zeile 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;interview, conducted by Eurogamer , Barrett and Taylor were asked about the decision leading up to Cayde-6&#039;s death &lt;/del&gt;. The &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;duo explained that &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;character is known for his witty one-liners and campy behavior even in the face &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;death&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and that Destiny 2 : Forsaken is Bungie&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;earnest attempt &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;steer &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;series away from that action-hero trope&lt;/del&gt;. The &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;studio is hoping the expansion &lt;/del&gt;will &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;set a darker tone for a series that grapples with a lot &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;big&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;brooding questions&lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it appears Cayde&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;6 was a necessary fatality &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ensure that &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Guardians&#039; nadir was successfully reached&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;When asked if Cayde-6 was really dead or dead &quot;like &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a superhero movie&lt;/del&gt;,&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot; Taylor said&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot;No, he&#039;s definitely de&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Destiny 2: Forsaken &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;coming in early September&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and carries &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hopes &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;many long-time players on its shoulders&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The expansion &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Bungie&#039;s latest attempt &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;address the many Destiny 2 concerns &lt;/del&gt;the game&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;s playerbase has with its direction&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and is adding back random weapon rolls, Destiny 1 &#039;s old weapon slot &lt;/del&gt;system&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, and a new &lt;/del&gt;gameplay &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mode in the form &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Gambit that are all features implemented based on the feedback the studio has gotten over Destiny 2 &#039;s first year &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;existe&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;[https://&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Destiny2Mix&lt;/del&gt;.com/ &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;destiny &lt;/del&gt;2 &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;raids&lt;/del&gt;|&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Https&lt;/del&gt;://destiny2mix.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Com&lt;/del&gt;/] 2 &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;_ &lt;/del&gt;game &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;director Christopher Barrett and project lead Scott Taylor have gone on record confirming the death &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the game&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;beloved Cayde&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;6&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;an Exo Guardian who has played &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;major role in the &lt;/del&gt;game&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;s narrative up until this point&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;upcoming _Destiny &lt;/del&gt;2&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;: Forsaken expansion&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Cayde-6 also happens &lt;/del&gt;to be &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;one of the series&#039; most iconic characters&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;voiced by Nathan Fillion &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Firefly and Castle f&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;There&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;one more wrinkle to this story&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;though&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Some time later&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;another Guardian from Osiris&#039; time, an EXO named Saint-14, ventured to Mercury to find Osiris &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;learn &lt;/del&gt;what &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;he was doing there&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;But Saint-14 vanished during this mission and no one knows what happened to him. It&#039;s possible that he could still &lt;/del&gt;be &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;on Mercury, searching for or working with Osi&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Beyond encouraging a &quot;pay-to-win&quot; mentality&lt;/del&gt;, the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;legality &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;microtransactions has been called into question&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The State &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Hawaii launched an investigation into &lt;/del&gt;Electronic Arts following the release of Star Wars: Battlefront II &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, fearing &lt;/del&gt;that the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game&#039;s loot-crate mechanic - in which the players get random items from purchasable crates - might be seen as a form &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gambling aimed at children&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Similar concerns have been raised by &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lawmaker &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the United Kingdom , who launched his own investigat&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot;For instance&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the microtransaction engine may match a more expert/marquee player with a junior player &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;encourage &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;junior player to make game-related purchases &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;items possessed/used &lt;/del&gt;by the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;marquee player. A junior player may wish &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;emulate the marquee player by obtaining weapons or other items used by the marquee play&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The Prometheus Lens &lt;/del&gt;weapon &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;contains Prismatic Inferno&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which means it fires &quot;a solar trace beam that generates a damaging heat field that grows while &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;weapon continues to fire&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot; What&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;more&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;kills obtained with &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Prometheus Lens replenishes the weapon&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ammo and even extends the beam its&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Prometheus Lens (costs 29 Legendary Shards) is an exotic Trace Rifle that&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;considered to be the strongest weapon in &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game right now. It&#039;s overpowered&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;especially &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;PvP, thus giving players who wield &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;exotic weapon an edge over those who don&#039;t&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;While Bungie plans on nerfing the weapon on December 12&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;they decided to temporarily give everyone a fighting chance (&lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;wreak some havoc &lt;/del&gt;at the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;same time) by making the Trace Rifle available &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;everyone &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;purchase as Xur. The funny thing &lt;/del&gt;is&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, Prometheus Lens&#039; inclusion may have been brought about by a Redditor vowing &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;shave his head if Xur sold the wea&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;On &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;blog post over at their official site&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Bungie addressed the backlash&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The developer attempted &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;explain why the changes were made in the first place &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;what is being done to fix them. The post sta&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;MK 44. Stand Asides (costs 23 Legendary Shards) are exotic Titan class boots that &lt;/del&gt;&quot;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;grants an overshield when sprinting &lt;/del&gt;at &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;full health with Seismic Strike, Hammer Strike, or Shield Bash equipped&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot; And hit with one of those abilities equipped &lt;/del&gt;will &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;recharge &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;portion of the user&#039;s melee ene&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;They&#039;re certainly not beating around the bush when it comes to the death of a fan-favorite. According to Taylor&lt;/del&gt;, the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;team always knew it was going &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be Cayde&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and that his death had been planned for &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;long while. Fans had previously datamined information regarding Cayde&#039;s death, but Barrett and Taylor said &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;info was actually unrelated &lt;/del&gt;to the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Forsaken expansion. Clearly, Cayde&#039;s death wasn&#039;t &lt;/del&gt;just &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a Forsaken -only event &lt;/del&gt;- &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Bungie had been tossing the idea around &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;much lon&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Now that Cayde is officially dead&lt;/del&gt;, it &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;will be interesting to see how the Destiny 2 playerbase responds. Cayde was always a polarizing character who had just as many vocal detractors as he had supporters, and the event &lt;/del&gt;has &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;people buzzing. If the aim of Destiny 2&lt;/del&gt;: &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Forsaken is to make things darker while also attracting some lapsed players back into the fold&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it appears Bungie has found the right mix of intrigue and outrage to do so&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Whether or not &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;expansion can actually retain its players is a whole other argument&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but &lt;/del&gt;it&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s one &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;will have to be had &lt;/del&gt;on &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;another day - and without Cayde-6, who likely would have had something very witty &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;say regarding &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;whole th&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The Prestige Levithan Raid is being brought back down to Power Level 300 which will lower &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rewards but allow everyone access &lt;/ins&gt;. The &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Trails of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Nine will only require Curse &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Osiris &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;when it&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;played on the map specific &lt;/ins&gt;to the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;DLC&lt;/ins&gt;. The &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;same &lt;/ins&gt;will &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hold true &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Normal Nightfall. However&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Prestige Nightfall will remain at the new 330 Level Cap and only players who have purchased Curse of Osiris will be able to access&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;According to Bungie&#039;s extensive Destiny lore &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Osiris was a human Warlock &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;one&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;time apprentice &lt;/ins&gt;to the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Speaker&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;His heroism &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;one of the earliest battles fought after the construction of the City allowed him to rise to the position of Vanguard Commander — the same office now held by Zavala. Highly respected and fiercely skilled&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;he was also the mentor of Ikora Rey&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;current representative of the Warlock class among the Vanguard leaders&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The element of chance inherent in these systems led gamers to question their nature as a form of gambling. The ESRB has since weighed in on the debate and decided that this &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;not the case. While their legality has apparently been clarified&lt;/ins&gt;, the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;morality &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;targeted microtransactions remains up for debate&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Now, Activision &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;looking &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;take &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;next big step of in-&lt;/ins&gt;game &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;marketing&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;via a &lt;/ins&gt;system &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that can deliberately enhance or reduce your &lt;/ins&gt;gameplay &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;experience to encourage purchases &lt;/ins&gt;of in&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-game cont&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Call of Duty &#039;s billion-dollar sales figures come as little surprise. The series reliably performs remarkably well. &lt;/ins&gt;[https://&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;destiny2mix&lt;/ins&gt;.com/ &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Destiny &lt;/ins&gt;2 &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;updates&lt;/ins&gt;|&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;https&lt;/ins&gt;://destiny2mix.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;com&lt;/ins&gt;/] 2 &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;was a slightly riskier project — a follow-up to a new, expensive, and divisive intellectual property — and Activision has reason to be happy with its results thus far. The &lt;/ins&gt;game&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, however, has experienced a fair share &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;controversy — Bungie&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;handling of in&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game progression and downloadable content has left many Destiny 2 players upset (and the developer apologizing). Activision has similarly come under scrutiny for the loot box mechanics of Overwatch &lt;/ins&gt;, a game &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;developed by Blizzard, one of its subsidiaries. But luckily for Activision&lt;/ins&gt;, the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;brunt of player backlash has been directed toward EA, its primary publishing rival, due to Star Wars Battlefront &lt;/ins&gt;2 &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;s loot boxes &lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;And so, with a strong year soon &lt;/ins&gt;to be &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;behind it&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Activision has plenty &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;momentum heading into 2&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Rolling Stone first reported the story about Activision&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;new patent&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which is described as a &quot; computer-implemented method of driving microtransactions in a multi-player game &quot;&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The story has since been picked up by news outlets and YouTubers like Downward Thrust &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;who broke down the patent &lt;/ins&gt;and what &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it could mean for the future of gaming&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Take a look at the video &lt;/ins&gt;be&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Game Informer first reported on Creutz&#039;s findings&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which are based on an analysis of gaming company stock prices in &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;wake &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;various key releases&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Creutz specifically cited drops in the value &lt;/ins&gt;of Electronic Arts &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;stock &lt;/ins&gt;following the release of Star Wars: Battlefront II &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and Activision stock prices dropping after the release of Destiny 2 . While Creutz acknowledged &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Destiny 2 had other reasons for attracting &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ire &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gamers (i.e&lt;/ins&gt;. a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;buggy product on release day ), he still pointed to consumer backlash against microtransactions as a key factor &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;player dissatisfaction. Creutz s&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In Destiny 2 &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;players learned that Mercury was being mined &lt;/ins&gt;to the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;point &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;breaking apart &lt;/ins&gt;by the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Cabal, &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fuel Ghaul&#039;s sun-killer &lt;/ins&gt;weapon, the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Almighty&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;unknown how much of it was broken off from the planet proper&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Curse of Osiris trailer suggests that it&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;still at least partially int&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;While Creutz&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;analysis offers a financial perspective on &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;matter&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it is no surprise to anyone involved &lt;/ins&gt;in the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gaming industry that microtransactions are unpopular&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Recent releases such as UFC 3 &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;FIFA Ultimate Team and Middle Earth: Shadow of War all drew fire from fans &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game critics alike for introducing microtransaction-based mechanics. Most gamers are not pleased &lt;/ins&gt;at the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;idea of paying full-market-value &lt;/ins&gt;for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a video game but being denied access &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;content that &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;only accessible &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;those with more mo&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The Destiny endgame features &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;variety of activities and playlists that we want to remain relevant to players as they grow more powerful. In Destiny 1 , as your character grew more powerful throughout each expansion, some of our best content, like Vault of Glass &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;was left behind and lost its relevance for players&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;We wanted a better solution for Destiny 2 , where all of our Endgame activities could stay relevant as each Expansion causes your Guardian &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;grow more &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;more power&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&quot;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[ Star Wars Battlefront II ] has pretty clearly significantly underperformed expectations and remains without a live services revenue stream, while Destiny 2 has &lt;/ins&gt;at &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the least suffered some unwanted engagement attrition&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;We suspect that 2018 &lt;/ins&gt;will &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;see a pullback on industry attempts to aggressively drive [microtransaction] growth as &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;resu&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Officially&lt;/ins&gt;, the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Vanguard has no idea what happened &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;him after that&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;beyond &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;vague report &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;he went &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Mercury. But based on &lt;/ins&gt;the just-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;released trailer &lt;/ins&gt;for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Curse of Osiris &lt;/ins&gt;, it &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;seems that at least one Guardian &lt;/ins&gt;has &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;secretly been keeping tabs on him&lt;/ins&gt;: &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;his protégé&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ikora Rey&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Given his interest in &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Vex&lt;/ins&gt;, it &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;shouldn&lt;/ins&gt;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;t be surprising &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Osiris turned up &lt;/ins&gt;on &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the closest planet &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;our sun — a planet now used by &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Vex as part of its universal hive mind netw&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>JacquesRapke2</name></author>
	</entry>
	<entry>
		<id>http://weesen.info/index.php?title=Video_Game_Microtransactions_In_2018&amp;diff=23251&amp;oldid=prev</id>
		<title>KlaraKimbrough: Die Seite wurde neu angelegt: „&lt;br&gt;In the interview, conducted by Eurogamer , Barrett and Taylor were asked about the decision leading up to Cayde-6&#039;s death . The duo explained that the character is known for his witty one-liners and campy behavior even in the face of death, and that Destiny 2 : Forsaken is Bungie&#039;s earnest attempt to steer the series away from that action-hero trope. The studio is hoping the expansion will set a darker tone for a series that grapples with a lot of big…“</title>
		<link rel="alternate" type="text/html" href="http://weesen.info/index.php?title=Video_Game_Microtransactions_In_2018&amp;diff=23251&amp;oldid=prev"/>
		<updated>2026-04-18T07:21:28Z</updated>

		<summary type="html">&lt;p&gt;Die Seite wurde neu angelegt: „&amp;lt;br&amp;gt;In the interview, conducted by Eurogamer , Barrett and Taylor were asked about the decision leading up to Cayde-6&amp;#039;s death . The duo explained that the character is known for his witty one-liners and campy behavior even in the face of death, and that Destiny 2 : Forsaken is Bungie&amp;#039;s earnest attempt to steer the series away from that action-hero trope. The studio is hoping the expansion will set a darker tone for a series that grapples with a lot of big…“&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Neue Seite&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;br&amp;gt;In the interview, conducted by Eurogamer , Barrett and Taylor were asked about the decision leading up to Cayde-6&amp;#039;s death . The duo explained that the character is known for his witty one-liners and campy behavior even in the face of death, and that Destiny 2 : Forsaken is Bungie&amp;#039;s earnest attempt to steer the series away from that action-hero trope. The studio is hoping the expansion will set a darker tone for a series that grapples with a lot of big, brooding questions, and it appears Cayde-6 was a necessary fatality to ensure that the Guardians&amp;#039; nadir was successfully reached. When asked if Cayde-6 was really dead or dead &amp;quot;like in a superhero movie,&amp;quot; Taylor said, &amp;quot;No, he&amp;#039;s definitely de&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Destiny 2: Forsaken is coming in early September, and carries the hopes of many long-time players on its shoulders. The expansion is Bungie&amp;#039;s latest attempt to address the many Destiny 2 concerns the game&amp;#039;s playerbase has with its direction, and is adding back random weapon rolls, Destiny 1 &amp;#039;s old weapon slot system, and a new gameplay mode in the form of Gambit that are all features implemented based on the feedback the studio has gotten over Destiny 2 &amp;#039;s first year in existe&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;[https://Destiny2Mix.com/ destiny 2 raids|Https://destiny2mix.Com/] 2 _ game director Christopher Barrett and project lead Scott Taylor have gone on record confirming the death of the game&amp;#039;s beloved Cayde-6, an Exo Guardian who has played a major role in the game&amp;#039;s narrative up until this point, in the upcoming _Destiny 2: Forsaken expansion. Cayde-6 also happens to be one of the series&amp;#039; most iconic characters, voiced by Nathan Fillion of Firefly and Castle f&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;There&amp;#039;s one more wrinkle to this story, though. Some time later, another Guardian from Osiris&amp;#039; time, an EXO named Saint-14, ventured to Mercury to find Osiris and learn what he was doing there. But Saint-14 vanished during this mission and no one knows what happened to him. It&amp;#039;s possible that he could still be on Mercury, searching for or working with Osi&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Beyond encouraging a &amp;quot;pay-to-win&amp;quot; mentality, the legality of microtransactions has been called into question. The State of Hawaii launched an investigation into Electronic Arts following the release of Star Wars: Battlefront II , fearing that the game&amp;#039;s loot-crate mechanic - in which the players get random items from purchasable crates - might be seen as a form of gambling aimed at children. Similar concerns have been raised by a lawmaker in the United Kingdom , who launched his own investigat&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;quot;For instance, the microtransaction engine may match a more expert/marquee player with a junior player to encourage the junior player to make game-related purchases of items possessed/used by the marquee player. A junior player may wish to emulate the marquee player by obtaining weapons or other items used by the marquee play&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The Prometheus Lens weapon contains Prismatic Inferno, which means it fires &amp;quot;a solar trace beam that generates a damaging heat field that grows while the weapon continues to fire.&amp;quot; What&amp;#039;s more, kills obtained with the Prometheus Lens replenishes the weapon&amp;#039;s ammo and even extends the beam its&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Prometheus Lens (costs 29 Legendary Shards) is an exotic Trace Rifle that&amp;#039;s considered to be the strongest weapon in the game right now. It&amp;#039;s overpowered, especially in PvP, thus giving players who wield the exotic weapon an edge over those who don&amp;#039;t. While Bungie plans on nerfing the weapon on December 12, they decided to temporarily give everyone a fighting chance (and wreak some havoc at the same time) by making the Trace Rifle available for everyone to purchase as Xur. The funny thing is, Prometheus Lens&amp;#039; inclusion may have been brought about by a Redditor vowing to shave his head if Xur sold the wea&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;On a blog post over at their official site, Bungie addressed the backlash. The developer attempted to explain why the changes were made in the first place and what is being done to fix them. The post sta&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;MK 44. Stand Asides (costs 23 Legendary Shards) are exotic Titan class boots that &amp;quot;grants an overshield when sprinting at full health with Seismic Strike, Hammer Strike, or Shield Bash equipped.&amp;quot; And hit with one of those abilities equipped will recharge a portion of the user&amp;#039;s melee ene&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;They&amp;#039;re certainly not beating around the bush when it comes to the death of a fan-favorite. According to Taylor, the team always knew it was going to be Cayde, and that his death had been planned for a long while. Fans had previously datamined information regarding Cayde&amp;#039;s death, but Barrett and Taylor said that info was actually unrelated to the Forsaken expansion. Clearly, Cayde&amp;#039;s death wasn&amp;#039;t just a Forsaken -only event - Bungie had been tossing the idea around for much lon&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Now that Cayde is officially dead, it will be interesting to see how the Destiny 2 playerbase responds. Cayde was always a polarizing character who had just as many vocal detractors as he had supporters, and the event has people buzzing. If the aim of Destiny 2: Forsaken is to make things darker while also attracting some lapsed players back into the fold, it appears Bungie has found the right mix of intrigue and outrage to do so. Whether or not the expansion can actually retain its players is a whole other argument, but it&amp;#039;s one that will have to be had on another day - and without Cayde-6, who likely would have had something very witty to say regarding the whole th&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>KlaraKimbrough</name></author>
	</entry>
</feed>