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Destiny’s reliance on armor mods is starting to become an issue. It has been a growing pain that you need certain mods to even attempt endgame content—notably Protective Light and Champion mods. Champion mods always go on your arms, so the unique ability-centric mods that typically go there are seldom used. It’s hard to justify using Impact Induction when all endgame content has two Champion types present.


The Vault of Glass raid can be found in the "Legends" tab of your Director. This is arguably one of Destiny 2's easiest raids, featuring simple mechanics and two bosses that don't have much health. If you've never completed a raid before, there are plenty of LFG services such as the Destiny 2 PC LFG Discord and the100.io you can use to get a fireteam toget


Titles Haruspex (Season of the Witch) Aquanaut (Season Of The Deep) Queensguard (Season of Defiance) WANTED (Spire of the Watcher) Conqueror (Nightfalls) Cursebreaker (Dreaming City) Deadeye (Seasonal Title) Gilding Deadeye Kingslayer (King's Fall) Descendant (Deep Stone Crypt) Discerptor (Duality) Disciple-Slayer (Vow Of The Disciple) Dredgen (Gambit) Gilding Dredgen Fatebreaker (Vault Of Glass) Flawless (Trials Of Osiris) Gilding Flawless Gumshoe (Throne World) Iron Lord (Iron Banner) Splintered (Europa) Vidmaster (30th Anniversary) Glorious (Competitive PvP) Swordbearer (Crota's End) Swordbearer (Crota's End) Wishbearer (Season Of The W

Most builds in Destiny 2 have a hard time functioning with how limited our armor slots are. Helmets require ammo finders, arms need Champion mods, chests need damage resistance (DR), legs need ammo scavengers, and the class item typically fits expensive Artifact mods. PvP players have a little more room for experimentation, but PvE players have to spec for these things to have a smooth build for the endgame. If you don’t believe me, run a Grandmaster Nightfall without any DR mods and see how far you get. Run a Master Lost Sector without any ammo finders and see just how inconsistent ammo drops are. These mods are meta for a reason.


This fusion is structured like a 450 RPM auto-rifle, but with some vast improvements. It deals higher damage, features an alternative firing mode designed for linear fusion shots, and a catalyst that adds a similar effect to the "rampage" perk. Although the aim assist has been reduced in the recent patch, it is still a nuisance to deal with in PvP and incredibly versatile in any PvE cont


When you reach 10,000 Strange Favor, you can reset your rank with Xur to restart the grind. This lets you reobtain most of Xur's reward track items and Strange Engrams, although the rank 16 Ascendant Shard will be replaced with an Exotic Engram. You can only reset your Strange Favor five times per sea
Bungie has made it clear that they want buildcrafting to be the next pillar of Destiny’s core design. It’s why armor mods have become more and more important, and it's why the Light subclasses are getting reworked this year . On a fundamental level, I agree with Bungie’s vision. I’d love to play a version of Destiny where every player you meet has a unique build that kicks alien ass in its own way. But with the current state of armor mods, those builds are locked behind layers of RNG and hundreds of hours of grinding. To realize a version of Destiny where every Guardian is truly their own legend, it’s time we reduce mod bloat, not make it worse.

In a recent This Week at Bungie blog post , Bungie revealed that Masterworked weapons would no longer generate Orbs of Power. Instead, players will now have to install an armor mod on their helmet to re-enable this functionality on some __ guns, determined by damage type. Does your loadout use Void and Solar weapons? You’ll need to give up not one but two mod slots in your build. Like using Kinetic weapons too? Enjoy the compromise. While this does allow Exotics without catalysts the ability to generate Orbs, this change perpetuates an issue that’s been plaguing Destiny 2 guide for nearly a year: mod bloat.

Let’s say that you were a newer player and wanted to create a simple build that could tackle Master Nightfalls. Back during Forsaken, you’d equip your favorite Exotics and be just fine. Now, you need good Exotics and:


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When Beyond Light dropped as last year’s annual expansion, it didn’t come with too many impressive weapons, leaving most players in search of a more unique standout. The Lament is certainly the except


If you haven't been able to find a good Palindrome, you might as well stop looking and start rolling Eyaslunas. The reborn Destiny 1 Hand Cannon has better aim assist, range, reload speed, stability, and even comes with one more bullet in the chamber. Pair that with a plethora of great perks for both PvE and PvP, and I'm confident in calling Eyasluna the new king of Hand Cann